User Interface

Prototyping

Phasmophobia Promotional Site

Tools

Figma

Team

Individual

Role

User Interface Designer

Timeline

2 months

Robot stack
Robot stack

Overview

Overview

For this project, I was asked to create a promotional website/app prototype to teach and help users learn something new. Using a variation of user interface design laws and principles to help guide the development of the website. By applying these laws and principles, I needed to demonstrate my ability to produce an interface with an intuitive and smooth navigation experience. Additionally, presenting the content in a way that helps users to understand and have an easier time memorizing the information.

Goals

Something something

Process

Process

Project Proposal

The design focused on simplifying navigation and organizing controls in a more logical way. Clear hierarchy and spacing helped separate key actions from secondary options, making the interface easier to scan and use. Through several iterations, the interface became more streamlined and consistent, allowing users to interact with the device quickly without needing to search for core functions.
Multimedia Principle
More Informarion Soon

Project

Project

The final result introduced a clearer structure and a more approachable interface. Key controls became easier to locate, interactions felt more predictable, and the overall experience became simpler to use in everyday situations.
Power gadget

© 2027 Taisbeth Morales