User Interface
Prototyping
Phasmophobia Promotional Site
Tools
Figma
Team
Individual
Role
User Interface Designer
Timeline
2 months
For this project, I was asked to create a promotional website/app prototype to teach and help users learn something new. Using a variation of user interface design laws and principles to help guide the development of the website. By applying these laws and principles, I needed to demonstrate my ability to produce an interface with an intuitive and smooth navigation experience. Additionally, presenting the content in a way that helps users to understand and have an easier time memorizing the information.
Goals
Something something
Project Proposal
The design focused on simplifying navigation and organizing controls in a more logical way. Clear hierarchy and spacing helped separate key actions from secondary options, making the interface easier to scan and use. Through several iterations, the interface became more streamlined and consistent, allowing users to interact with the device quickly without needing to search for core functions.
Multimedia Principle
More Informarion Soon
The final result introduced a clearer structure and a more approachable interface. Key controls became easier to locate, interactions felt more predictable, and the overall experience became simpler to use in everyday situations.

